POSSESSIONwho had the ball
53%47%
Share of this game. The stored figures are not seconds, so only the split is shown.
PRESSUREwho kept play in the other half
52%48%
Share of this game. The stored figures are not seconds, so only the split is shown.
Hover a player to follow them through every panel.
01Overview6 players · 2 goals
Reformed
AIPX GamingThe goals column adds to 2. The score counts 1, because one of these goals was disallowed.
08Goalswhen each went in, and where it was struck from
SCORE TIMELINE2 goals, 1 disallowed · clock runs left to right
One goal below was disallowed: play was rolled back to before it was scored, so the score does not count it.
0:001:002:003:004:005:00
ReformedAIPX Gaming
GOAL LOCATIONSwhere the scorer struck from · marker size is strike speed
REFORMED DEFENDAIPX GAMING DEFEND
1 of 2 goals placed, where the scorer was one second before it went in. The number in each marker is the order it was scored.
Boost Pad Pickups (size = frequency)
Demolitions
0:20Arceon→Lackstar
0:56Mr.Low→D3Funct
2:19Auriginal→Arceon
3:08Auriginal→SkillSteal
3:24Auriginal→SkillSteal
3:40SkillSteal→Lackstar
3:42Mr.Low→Auriginal
3:56SkillSteal→Auriginal
4:24Lackstar→Mr.Low
4:54Auriginal→Mr.Low
Passing Network
Turnover Locations