POSSESSIONwho had the ball
48%52%
Share of this game. The stored figures are not seconds, so only the split is shown.
PRESSUREwho kept play in the other half
49%51%
Share of this game. The stored figures are not seconds, so only the split is shown.
Hover a player to follow them through every panel.
01Overview6 players · 3 goals
Digital Devils| PLAYER | GOALS | ASSISTS | SAVES | SHOTS | SCORE | BIG PADS | DEMOS |
|---|
| Yujn. | 1 | 0 | 2 | 2 | 301 | 22 | 1 |
| Auriginal | 0 | 0 | 2 | 7 | 292 | 12 | 0 |
Zero SAVIOR | 0 | 1 | 3 | 4 | 311 | 16 | 2 |
AIPX Gaming08Goalswhen each went in, and where it was struck from
SCORE TIMELINE3 goals · clock runs left to right
0:001:002:003:004:005:00
Digital DevilsAIPX Gaming
GOAL LOCATIONSpoint of contact · marker size is strike speed
DIGITAL DEVILS DEFENDAIPX GAMING DEFEND
3 of 3 goals carry a strike position. The number in each marker is the order it was scored.
Boost Pad Pickups (size = frequency)
Demolitions
1:53RisenEclipse→Yujn.
1:58Zero→Lackstar
2:35Zero→friction
3:47Lackstar→Zero
4:40friction→Yujn.
0:00Yujn.→RisenEclipse
0:00?→Zero
0:00?→Lackstar
0:00?→Yujn.
0:00Lackstar→Auriginal
Passing Network
Turnover Locations