POSSESSIONwho had the ball
45%55%
Share of this game. The stored figures are not seconds, so only the split is shown.
PRESSUREwho kept play in the other half
48%52%
Share of this game. The stored figures are not seconds, so only the split is shown.
Hover a player to follow them through every panel.
01Overview6 players · 1 goal
ROUNDS| PLAYER | GOALS | ASSISTS | SAVES | SHOTS | SCORE | BIG PADS | DEMOS |
|---|
| Kam | 0 | 0 | 2 | 0 | 249 | 19 | 0 |
| Wiiilooo | 0 | 0 | 2 | 3 | 276 | 15 | 2 |
| Renshiro | 0 | 0 | 0 | 5 | 142 | 19 | 0 |
Synthesis| PLAYER | GOALS | ASSISTS | SAVES | SHOTS | SCORE | BIG PADS | DEMOS |
|---|
| Dcln | 0 | 1 | 1 | 0 | 270 | 20 | 0 |
mxshinn MVP | 1 | 0 | 1 | 4 | 294 | 26 | 5 |
Dapz SAVIOR | 0 | 0 | 3 | 1 | 275 | 15 | 1 |
08Goalswhen each went in, and where it was struck from
SCORE TIMELINE1 goals · clock runs left to right
0:001:002:003:004:005:00
ROUNDSSynthesis
GOAL LOCATIONSpoint of contact · marker size is strike speed
ROUNDS DEFENDSYNTHESIS DEFEND
1 of 1 goals carry a strike position. The number in each marker is the order it was scored.
Boost Pad Pickups (size = frequency)
Demolitions
0:20mxshinn→Kam
1:00mxshinn→Kam
1:03mxshinn→Wiiilooo
1:43Dapz→Kam
1:46mxshinn→Renshiro
1:47Wiiilooo→Dcln
4:00mxshinn→Renshiro
4:49Wiiilooo→Dapz
Passing Network
Turnover Locations